A downloadable Asset Pack

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Simple First Person Character Controller Mobile (Unity)
Speed up mobile development in Unity with an easy to use first-person character controller for mobile. Nothing more, nothing less.

Key Features
-Quick and easy to add to your project.
-Works right away.
-Fully commented code.
-No programming experience needed.
-Simple.

Easy to adjust for you! Everything you need is in the inspector
-Option to invert looking on the Y axis.
-Option to disable walking.
-Option to disable looking.
-Option for move/walk speed.
-Options for X and Y look sensitivity.

Each touch is tracked, ensuring that walk movement and look movement is never mixed up or confused.

Mobile Controls
Walk using a virtual joystick.
Look around by touching and dragging across the screen.

Editor Controls
Walk using arrow keys or W,A,S,D.
Look by holding down the left mouse button and moving the mouse.


Also available on the Unity Asset Store if you would prefer:

https://assetstore.unity.com/packages/templates/systems/simple-first-person-char...


CHANGELOG

Update 1.1

  • Fixed 'jitter' when walking into rigidbodies
  • Fixed 'different speed' issue found on some devices (should be consistent on all devices now)




My Socials

Twitter: @DeveloperTom1

Website/Blog: https://www.tomstephensondeveloper.co.uk/

Wishlist my game FEYGHT on Steam: https://store.steampowered.com/app/1659380/Feyght/

Purchase

Buy Now$3.00 USD or more

In order to download this Asset Pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Simple First Person Character Controller V1.1.unitypackage 66 kB

Development log

Comments

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absolute waste of 3 dollars.... I tried using the sample scene in this asset on the unity remote and the camera is not working... It jumps to point downwards and there is nothing I can do to bring it upwards

nuh

(+1)

Nice save time asset! 

One detail, when player collides with walls/objects and moves towards to it the camera trembles , would it be possible to fix that in a future update? :)

Thank you, I'll look into the issue as soon as I get chance this week!

I'm not at my computer right now, but a quick workaround for wall collisions could be to make a raycast in the direction you're moving. If the raycast detects a wall,  stop movement in that direction. 

Hope that helps in the meantime ! :)

Hi can you make a free version of it pls.. 

lol